CHOMP STOMP

ALLEGIANCE:
DECEPTICON
FUNCTION: ALL-TERRAIN ASSAULT
FIRST APPEARANCE: HEADMASTERS #4 (FRONT COVER)

"Losers get dirty; winners stay clean."

Profile:  In theory, Chomp Stomp has all the makings of an effective Decepticon warrior.  He is powerful, terrifying, and swift.  However, he hates getting messy.  He usually won't attack humans, for example, because he dislikes getting anything stuck in his teeth.  Likewise, he generally avoids fighting Autobots because he says their oil stains his claws.  No matter the situation, if it involves getting dirty, Chomp Stomp has a reason to avoid it.  He's more than happy to blast away at his enemies from a distant vantage point, but the notion of close combat utterly repels him.  It is this ideal that reduces Chomp Stomp to a woefully ineffective warrior, since he will very rarely exercise the lethal abilities with which he was created.  

Abilities:  In creature mode, Chomp Stomp is built to function in any environment.  He is most at home in the water, but he is also capable of hopping tremendous distances on land and can also achieve limited flight.  His back-mounted fin blaster fires concentrated bursts of compressed air, which assists his aerial maneuverability as well as his travel through the water.  His powerful jaws are capable of crushing a granite boulder into powder.  As a robot, he carries a sonic pulverizer rifle, capable of destroying targets with waves of intense sound energy.

Weaknesses:  Aside from his aforementioned tendency to avoid dirtying his hands, Chomp Stomp's jaws sometimes get stuck when he is cleaning his teeth, rendering him nearly useless in creature mode.

STR: 8  INT: 6  SPD: 9  END: 5
RNK: 4  CRG: 3  FPW: 7  SKL: 4

Chomp Stomp

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This Page Created 2/28/2013
Last Update: 3/2/2013
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Chomp Stomp Attacks Targetmaster Hot Rod (from HEADMASTERS #4)